So what is Bandersnatch about? Well, on the surface it is about a young man Stefan (Whitehead) in the London of 1984. He wants to develop an interactive computer game based on a choose-your-own-adventure novel written by a troubled and controversial genius. As he gets deeper and deeper into designing the game, he discovers that his own sense of reality is being warped. Is his mentor, the young programming whiz Colin (Poulter) guiding him or leading him on? Is his father Peter (Parkinson), who he lives with, really his father or a scientist secretly monitoring him? Is his therapist Dr Haynes (Lowe) trying to help him overcome his childhood trauma about his mother or controlling him in cahoots with his father?
But on another level, this film – extended episode? – is actually about the interaction between free will, control and the burden of technology, a recurring theme in the Black Mirror series. No matter what your choices, the storylines inexorably move towards certain predetermined outcomes. And, in some of them, Stefan begins to suspect that ‘his’ choices are not his at all but that he is being controlled by an external power. He is, of course, since that external power is the viewer. But how independent are the viewer’s choices as well? In one scene Stefan actually resists the choice I selected for him in order to assert his own control over his destiny.
But what does all this amount to? You can spend hours going down various rabbit holes of narrative – even when the narrative ostensibly ends, the show rewinds its way back to a particular position and allows you to make other choices to see other pathways if you so wish – but the ending increasingly seems predetermined no matter what you try. It does not help that every possible ending is distasteful and troubling. Does this mean that fate is stronger than will? Does this mean that nobody really has full control over what they do? At some point in the back and forth – there is really no given runtime – I was merely trying to find a pathway that would give me a different, happier ending. And when I stopped after about two and a half or three hours, it was because I was tired, not because I was satisfied about where I had got.
In comparison, I recalled playing the multiple-pathway game The Hitchhiker’s Guide to the Galaxy on an Apple IIE in 1984 with a school friend. We had gone into the text-only game without having read the novels on which it was based and had no clue what the narrative was. Significantly, that game – in the vein of the off-kilter Douglas Adams books it was based on – also announced that we had to discover the aim of the game ourselves. It was like trying to divine a narrative, with multiple choices along the way. It took us forever (I think at least six months to a year to figure it out) but, unlike in Bandersnatch, there was a sense of exhilaration every time we managed to make progress. Here, I felt intrigued but never exhilarated.
I have always liked the work of Charlie Brooker, the Black Mirror co-creator and the writer of this film. His work is always thought-provoking and, even though Black Mirror has stayed away from Brooker’s comedy roots, there are often sly jokes thrown in (1984, geddit? One pathway also puts Netflix itself front and centre of the narrative and there is one pathway here that is Tarantinoesquely extravagant as well).
But Bandersnatch is the sort of cerebral and visual pyrotechnics that you admire more for its technical adroitness and its concept than for its emotional heft. It will not make you think about how it has changed your life but it will long be remembered for being a breakthrough in entertainment programming.
The writer is Editor Magazines for Daily Dawn.
This was originally published in the Herald's February 2019 issue under the headline 'Remote control'. To read more subscribe to the Herald in print.